The war march anthem that exists when you open the travel menu is also great. The village theme in the early parts of the game is great at evoking a sense of tranquillity you get from the safety of a hub world, away from the bloodshed of war and power struggles. There are hints of memorable melodies here and there, when no one is shouting and crossing swords. The music also feels too dire and muddled in the background on most levels. And for extra authenticity, the game has Chinese voice-overs as well. The enemy variety isn’t that much either, which also contributes to the samey-ness.īut at least the cast of characters, many of the legendary figures (or Dynasty Warriors characters- depending on how you want to look at it) are here and they look great in their big armour sets and weaponry. It’s justified due to its setting, I get it, but it just feels all too samey too quickly. The game tries to spice things up by having each level change up its main colour hues, but I just cannot stop seeing how drab and uninspiring everything looks. And as a result, expect to see many, many desolate buildings, ruined castles and burning cities and villages. The Han Dynasty has fallen, specifically, but with demonic forces coming to play. Wo Long: Fallen Dynasty is set in the world of ancient China during the Three Kingdoms period. But its uneven spikes of difficulty and the samey-ness of the gameplay structure hold it back from true greatness. This game’s fantasy take on the Three Kingdoms saga (now with more demons!) brings a new direction for its combat system that’s fresh and fun. With Wo Long: Fallen Dynasty, Team Ninja is shaking it up a bit more. The makers of the Nioh series and last year’s Stranger Of Paradise: Final Fantasy Origins know how to not only make these sorts of games, but also be distinct enough with their flavour. Team Ninja is on a roll with their brand of soulslikes, which they refer to as “masocore” action-RPGs.
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